Critters & items
What lives in the jungle, and what's worth picking up. Sprites by JonEgg, straight from the game.
You
Sabreman
Explorer, sabre in hand. Swings left or right.
The sabre
Hold fire to swing. Kills small critters in one stab.
Critters
- Appear from a puff of smoke, up to three on a screen.
- Wander in any direction and turn when they hit the undergrowth.
- One touch costs a life. One stab kills them: 5 points.
Tarantula
Snake
Ape
Dragonfly
Scorpion
Bug
Frog
Lizard
Parrot
Moth
Beetle
Can't be killed
The Sabre Wulf
Patrols the south. Pounces when you share its path. The sabre does nothing.
Rhino
Patrols its path. Gets close and it charges. Stab it on contact to drive it off.
Hippo
Sleeps until stabbed, then gets up and walks its path. Stab it on contact to fend it off.
Tribesman
Walks a fixed route. A stab only turns him round.
Bushfire
Comes after you if you stay on one screen too long. Leave the screen to lose it.
The guardian
Blocks the way out. Touch him without the whole amulet and you lose a life.
Items
Amulet pieces
- Four pieces, 1,000 points each.
- Hidden in one of eight layouts, chosen at random each game.
- All four get you past the guardian.
Treasure
- Scattered through the jungle, 20 points each.
- The first one shown is an extra life.
- The border keeps count of how many you've found.
Flowers
- Orchids bud, bloom and fade. Only a bloom does anything.
- Each screen's flower is a random colour.
- While an effect lasts you can't be hurt and can't use the sabre. The border shows its name and a countdown bar.
| Flower | Colour | Effect | Lasts |
|---|---|---|---|
| Green bud | Not open yet | – | |
| Grey | Nothing | – | |
| Purple | Reversed controls | 10 seconds | |
| Red | Slow | 10 seconds | |
| Yellow | Frozen to the spot | 5 seconds | |
| Cyan | Fast | 10 seconds |