History

Forty-two years of the Wulf

Every Sabre Wulf, from the 1984 Spectrum original to this remaster, and the other games Sabreman turned up in along the way.

Ultimate Play The Game, 1984 to 1986

Tim and Chris Stamper's Ultimate made Sabreman a star in one year: four games on the ZX Spectrum, each a different kind of game.

  1. 1984

    Sabre Wulf

    The original. Sabreman lost in a 256-screen jungle, looking for the four pieces of the amulet.

    The first Ultimate game at £9.95, up from £5.50, and the first in Ultimate's big box. The higher price was meant to fight piracy: pay more for a game and you are less likely to give copies away.

    It worked. Over 350,000 copies sold on the Spectrum, and Crash readers voted it the best maze game of 1984.

    The source code survives on paper: a fan-fold printout headed "Sabre Wulf code 6:6:84", with the 5¼-inch floppy disk it came from, labelled "6th June 1984, © 1984 A.C.G." (Ashby Computers & Graphics, Ultimate's company). With them are the logo stickers and an uncut printer's sheet of inlays, which shares its space with the inlay text for Ultimate's The Staff of Karnath.

    • The starting clearing on the ZX Spectrum, with Sabreman in the middle
      Spectrum: the starting clearing, with Sabreman
    • The guardian's cave in its yellow stone walls, on the ZX Spectrum
      Spectrum: the guardian's gate
    • The Sabre Wulf big box for the 48K ZX Spectrum: the pink logo on black, with the Ultimate Play The Game logo
      The big box
    • The Spectrum cassette inlay, unfolded: the cover, loading instructions and controls
      The inlay
    • The red Ultimate cassette of Sabre Wulf, copyright 1984 Ashby Computers and Graphics
      The tape
    • Sabre Wulf advert: the logo over a dark jungle green, 48K Sinclair ZX Spectrum, £9.95
      Advert, £9.95
    • Sabre Wulf poster: the logo and the Ultimate Play The Game logo
      Poster
    • An Ultimate envelope addressed to Ashby Computers and Graphics, with a fan-fold printout marked Sabre Wulf code 6:6:84, a Maxell floppy disk labelled Sabre Wulf 6th June 1984, logo stickers and an uncut sheet of inlay prints
      The source code, June 1984
    • ZX Spectrum
    • Ultimate
  2. 1984

    Sabre Wulf

    Converted by Paul Proctor, and published by Ultimate the same year.

    • Sabre Wulf advert for the BBC Model B: the Sabre Wulf in a Celtic frame, recommended retail price £9.95
      BBC Micro advert
    • BBC Micro
    • Ultimate
  3. 1984

    Underwurlde

    The first sequel. Sabreman goes underground: a flip-screen platform game through a huge cavern, where falls are as dangerous as the monsters. Its exits name the games to come: Knight Lore, Pentagram and Mire Mare.

    • ZX Spectrum
    • Ultimate
  4. 1984

    Knight Lore

    Sabreman is cursed, and turns into a werewolf at night. He has 40 days to find a cure in a wizard's castle. Its 3D rooms, drawn with Ultimate's Filmation engine, changed what people thought a Spectrum could do.

    • ZX Spectrum
    • Ultimate
  5. 1985

    Sabre Wulf

    Converted by Greg Duddle of Mr Micro Ltd, and published by Firebird. The version Sabre Wulf Remastered starts from: the same jungle, screen for screen.

    • The original C64 loading screen: the Sabre Wulf logo, with the Ultimate Play The Game and Firebird logos
      C64: the loading screen
    • The starting clearing in the original C64 game
      C64: the starting clearing
    • The guardian's cave on the C64
      C64: the guardian's gate
    • Commodore 64
    • Firebird
  6. 1985

    Sabre Wulf

    Converted by Ashby Computers and Graphics, and published by Ultimate.

    • Amstrad CPC
    • Ultimate
  7. Spain

    Sabre Wulf

    Spanish editions came from several labels: ABC Soft, distributed by Investronica; Microbyte, in a box like Ultimate's own; and Dro Soft, at a budget price in its Selección Mastertronic range.

    • The ABC Soft cassette inlay, distributed by Investronica, Madrid
      ABC Soft
    • The Microbyte box: the Ultimate cover with the Microbyte logo
      Microbyte
    • The Dro Soft inlay, in the Selección Mastertronic range
      Dro Soft
    • ZX Spectrum
    • ABC Soft
    • Microbyte
    • Dro Soft
  8. 1986

    Pentagram

    Sabreman, now a wizard himself, searches for the Pentagram in another Filmation world. His last starring role for 18 years.

    • ZX Spectrum
    • Ultimate
  9. Never

    Mire Mare

    The fifth game, promised in Underwurlde and Pentagram. It was to go back to a top-down view like Sabre Wulf's. It never came out, and how far it got is still argued over.

    • ZX Spectrum
    • Cancelled

Greg Duddle and Mr Micro, 1984 to 1985

Not Sabreman games, but the same programmer and nearly the same engine: Greg Duddle wrote these two mazes before converting Sabre Wulf to the C64.

  1. 1984

    Treasure Island

    A pirate-island maze built from simple 4 × 4 tiles. The C64 game keeps to two colours per character square plus the background, as the C64 Sabre Wulf would a year later. Willow Pattern would reuse its map.

    The island is 8 screens across and 8 down, 64 in all: a quarter of the size of Sabre Wulf's 16 by 16 jungle.

    • Map of Treasure Island: a maze of jungle paths, ringed by sea
      The whole island
    • Commodore 64
    • ZX Spectrum
    • Mr Micro
  2. 1985

    Willow Pattern

    The same engine and almost the same map as Treasure Island, with new graphics and tiles: a Chinese garden in place of a pirate island. Willow Pattern moves to full bitmap mode, so each character square can have three colours of its own plus the background.

    Like Treasure Island, the garden is 8 screens across and 8 down, 64 in all.

    • Map of Willow Pattern: a maze of paths through a Chinese garden, with pagodas, bridges and a river
      The whole garden
    • Commodore 64
    • Firebird

Rare, 2000 to 2015

Ultimate became Rare, and Sabreman became an in-joke: a cameo here and there, a comeback on the Game Boy Advance, and the originals on Xbox One.

  1. 2000

    Banjo-Tooie

    Banjo finds Sabreman frozen in ice at Hailfire Peaks, where he fled from the Sabre Wulf. Once Mumbo Jumbo thaws him out, he says he has been stuck there since 1984.

    • Nintendo 64
    • Cameo
  2. 2002

    Sabreman Stampede

    A 3D adventure with animals to ride, in the works from 2002. It began as Donkey Kong Racing, and became a Sabreman game when Microsoft bought Rare. Microsoft trademarked the name in 2003. The game never found its shape and was cancelled in late 2005.

    • Xbox, then Xbox 360
    • Cancelled
  3. 2004

    Sabre Wulf

    A new game with the old name, out in Europe on 12 March 2004 and in North America on 8 June.

    The villainous Dr Dolittle-Goode steals the amulet and lets the Sabre Wulf loose to terrorise the town and steal its treasure. Sabreman chases it through eight worlds, part platform game and part puzzle game, using the creatures he collects to get past each level.

    • Game Boy Advance
    • Rare / THQ
  4. 2005

    Banjo-Pilot

    Sabreman stands on the grass near the finish line of Jolly Roger's Lagoon, waving at the racers.

    • Game Boy Advance
    • Cameo
  5. 2015

    Rare Replay

    Thirty Rare and Ultimate games on one disc, released on 4 August 2015. Sabre Wulf, Underwurlde and Knight Lore are all there, running on an emulated Spectrum.

    The collection adds rewind, and Snapshots: short challenges cut from each game.

    • Xbox One
    • Microsoft

Genesis Project, 2017 to 2026

A remaster for the machine the C64 conversion ran on.

  1. 2017

    Sabre Wulf Re-imagined

    JonEgg redraws the Sabre Wulf loading screen. It is where the remaster starts. See it on C64GFX.

    • Sabre Wulf Re-imagined by JonEgg, 2017
      Sabre Wulf Re-imagined
    • Commodore 64
    • JonEgg
  2. 2020

    FREEZE64 issue 36

    The remaster's first time in print, in Bits 'n' Bytes. See Coverage.

    • FREEZE64 issue 36 cover
      Issue 36
    • Magazine
  3. 2022

    Preview V0.1

    Released on 30 October 2022. On gp-64.com and on CSDb.

    • Commodore 64
    • Genesis Project
  4. 2025

    Preview V0.5

    Released on 24 December 2025, and cracked by Triad soon after. On gp-64.com and on CSDb.

    • Commodore 64
    • Genesis Project
  5. 2026

    Sabre Wulf Remastered

    The finished game, released on 25 October 2026. New graphics, new music and a lot more besides, 42 years after the original. See what's changed. On gp-64.com and on CSDb.

    • The Sabre Wulf Remastered title screen
      The title screen
    • Sabreman in the remaster's starting clearing
      The starting clearing
    • The Sabre Wulf leaping at Sabreman in the remaster
      Beware of the Wulf
    • Commodore 64
    • Genesis Project

Know more?

Dates, versions and cameos are as we have been able to find them. If something is missing or wrong, tell us.

Sabre Wulf, Sabreman and the games above belong to their owners: Ultimate Play The Game, now Rare Ltd.; Microsoft; THQ; Firebird. The boxes, tapes, adverts and screens of the original are shown for their history; the Spanish editions belong to their publishers. Sabre Wulf Remastered is a fan-made, unofficial remaster.